Information technology- Coding of
audio-visual obiects Part 2: Visual
rechnologies de / information-codage des objets audiovisue/s
Partie 2: Codage Vise.
G SO/EC 2004
This PDF file may contain embedded typefaces. In accordance with Adobes licensing policy, this file may be printed or viewed but
shall not be edited unless the typefaces which are embedded are licensed to and installed on the computer performing the editing. In
downloading this file, parties accept therein the responsibility of not infringing Adobes licensing policy. The SO Central Secretariat
accepts no liability in this area
Adobe is a trademark of Adobe Systems Incorporated
Details of the software products used to create this PDF file can be found in the General Info relative to the file, the Pdf-creation
parameters were optimized for printing. Every care has been taken to ensure that the file is suitable for use by SO member bodies. In
the unlikely event that a problem relating to it is found, please inform the Central Secretariat at the address given below
All rights reserved. Unless otherwise specified, no part of this publication may be reprodu
utilized in any form or by any means,
electronic or mechanical, including photocopying and microfilm without permission in writing from either ISO at the address below or
Isos member body in the country of the requester
ISO copyright ofiice
Case postale 56 CH-1211 Geneva 20
E-mail copyright@iso. org
Published in Switzerland
o ISO/EC 2004-all rights reserved
Terms and definitions
Abbreviations and symbols
4.3 Relational operators..........
4.5 Conditional operators
Method of describing bitstream syntax ..
5.2 Definition of functions
Reserved. forbidden and marker bit
5.4 Arithmetic precision
Visual bitstream syntax and semantics.......
Structure of coded visual data
6.2 Visual bitstream syntax
Visual bitstream semantics.....,....
The visual decoding process.....
7.1 Video decoding process
2 Higher syntactic structures
7.4 Texture decoding
7.5 Shape decoding........
7.6 Motion compensation decoding
7.7 Interlaced video decoding
7.8 Sprite decoding
7.9 Generalized scalable decoding..
7.10 Still texture object decoding ..,....
7.11 Mesh object decoding....,...
7.12 FBA object decoding
7.13 3D Mesh Object Decoding
7.14 NEWPRED mode decoding
7.15 Output of the decoding process......
7.16 Video object decoding for the studio profile
The FGS decoding process
Visual-systems Composition Issues ................-.